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Creating The Pacific Part 5

Ep05 art production ss01

Ext. USS General Howze Bow showing plan of set build required and model view of shot over gunwale to Eugene Sledge. Drawing by Set Designer Tony Williams and model by Madelaine Griffith and Sunday Ganim.

Ep05 art production ss02

Ext. Beach -Pavuvu, Solomon Islands. View of steel dock and men unloading supplies.Concept Art by Annette Mackie.

Ep05 art production ss03

Ext. Pavuvu-Plantation Encampment, showing divisional
areas, motor pool and outdoor cinema.Schematic layout plan by FNQ Asst Art Director Jenny Hitchcock.

Ep05 art production ss04

Ext. Pavuvu-Plantation Encampment. Schematic plan by FNQ
Asst Art Director Jenny Hitchcock.

Ep05 art production ss05

Ext. Pavuvu Encampment. Set in early preparation. Photograph by Set Decorator Rolland Pike.Schematic models showing Pavuvu Beach and steel dock as well as Pavuvu Encampment by Madelaine Griffith and Sunday Ganim.

Ep05 art production ss06

Ext. Movie Theatre and Boxing Ring -Pavuvu Coconut Plantation. Historical photograph by unknown source. Construction Drawing by Location Art Director Scott Bird.

Ep05 art production ss07

Ext. Jungle/Beach-Pavuvu, showing steel dock with supply ship alongside and another ship departing. Concept Art by Annette Mackie.

Ep05 art production ss08

Pavuvu 'Pontoon Causeway' Set Piece requiring CG Extension. CAD drawing by Set Designer Marco Antonnen. Storyboard by Production Designer Anthony Pratt.

Ep05 art production ss09

Ext. Pavuvu Jungle/Beach on way to steel dock. Schematic plan showing tents, road and start of steel dock by FNQ Asst Art Director Jenny Hitchcock.

Ep05 art production ss10

Int. LST 661 Below Decks and Mess. Construction Drawings
by Set Designer Tony Williams. Model by Ship Art Director Jim Millet.

Ep05 art production ss11

Int. LST 661 Ships Hold. Marines board Amtracs .Concept
Art By Annette Mackie.

Ep05 art production ss12

Int. LST 661 Ships Hold. Marines board Amtracs, Sledge shakes Haldanes hand.Concept Art By Annette Mackie.

Ep05 art production ss13

Int. LST 661 Ships Hold .Cad Construction Drawing by Set Designer Marco Antonnen.

Ep05 art production ss14

Int. LST 661 Ships Hold. Schematic Story board and Action plan showing shots requiring CG Extension. Cad Draughting by Set Designer Marco Antonnen.

Ep05 art production ss15

Int / Ext LST Ships Hold. Ships doors and ramp. Location Photographs of Collusus barge before conversion to Int / Ext Front LST 661 Ships doors set. Cad 3d Drawing showing
configuation of doors and set pieces to be mounted onto The Colussus barge for action sequence at sea.Drawing by Set Designer Marco Antonnen.

Ep05 art production ss16

Ext. Pelelui Shore-Sledges Amtrac leaves LST 661 and heads towards beach, another LST discharges Amtracs in background. Concept Art by Annette Mackie.

Ep05 art production ss17

Ext. Pelelui Shore-Sledges Amtrac. Sledge looks back at other Amtracs emerging from LST 661.Concept Art by Annette Mackie.

Ep05 art production ss18

Ext. Pelelui Beach -Orange Beach.Set Schematic Plan showing positions of set built gun emplacements, barbed wire, defensive tetrahedrons, tank traps, bought in greenery and other dressings.Drawing by FNQ Asst Art Director Jenny Hitchcock.

Ep05 art production ss19

Ext. Pelelui Beach landing.Sledges Amtrac heads inshore. Concept Art by Annette Mackie.

Ep05 art production ss20

Ext. Pelelui Beach. Working models showing Beach bunker position and coral sculpt required. Also destroyed trees and foliage as well as quantities of vehicles for action. Models by Madelaine Griffith and Sunday Ganim. Photograph of Pelelui Beach set under construction, with dressing coral rocks as well as Gun Emplacement in position as per model. Photograph by FNQ Art Director Charlie Revai.

Ep05 art production ss21

Ext. Beach Pelelui. Marines fight to come ashore.Concept Sketch by Production Designer Anthony Pratt.

Ep05 art production ss22

Ext. Beach Pelelui.Marines take cover in tank traps. Concept Sketch by Production Designer Anthony Pratt.

Ep05 art production ss23

Ext. Beach Pelelui. Concept Art by Annette Mackie.

Ep05 art production ss24

Ext. Scrub North of Pelelui Airfield. Schematic map showing action sequence positions. Drawing by You Yangs Art Director Jeff Thorp.

Ep05 art production ss25

Ext. Scrub near Pelelui Airfield.Predressing location photographs and section of Schematic Action Plan by You Yangs Art Director Jeff Thorp.

Ep05 art production ss26

Ext. Scrub near Pelelui Airfield. Schematic Plan showing position of North Scrub, Leckies crater and Sledges mortar position in context of runway, destroyed airplane and barrack buildings, power station and air raid shelters. Plan by You Yangs Art Director Jeff Thorp. Models by Madelaine Griffith and Sunday Ganim.

Ep05 art production ss27

Ext. Scrub by Airfield-Leckies 2nd Crater. Drawing of Pelelui Power Station by Set Designer Brian Nicholas. Drawing of destroyed barrack building by You Yangs Art Director Jeff Thorp. Model of Airfield looking towards Power Staion from North Scrub by Madelaine Griffith and Sunday Ganim.

Ep05 art production ss28

Ext. Pelelui Airfield,View from Leckies 2nd Crater. Set Build Work in Progress. Positions of Power Station,Admin Building, runway and aeroplane position are shown,as well as size for what will become Leckies 2nd Crater position Schematic photographs by Jeff Thorp.

Ep05 art production ss29

Ext. Scrub by edge of Airfield.Leckies view of airfield from 2nd crater.Concept art by Annette Mackie.

Ep05 art production ss30

Ext. Scrub Edge of Airfield.Schematic location photographic storyboard by You Yangs Art Director Jeff Thorp showing Sledges squads route to airfield through north scrub. Airfield set build can be seen underway in distance.

Part 5

Sledge gets his first taste of combat on Peleliu.

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