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MOLOTOV ALVA AND HIS SEARCH FOR THE CREATOR: A SECOND LIFE ODYSSEY
Molotov Alva Home | Synopsis | Interview | Schedule
Interviews


HBO: Your film is unique in that it's the first documentary shot entirely inside a virtual world. What were your sources of inspiration?



Douglas Gayeton: Well, I made perhaps the first documentary about interactive television back in '93. Right afterwards I made one of the first interactive movies called 'Johnny Mnemonic' with William Gibson. So I always gravitate to the place where technology and storytelling converge.

When the latest wave of virtual worlds first appeared in 2006 I studied them closely and realized there were a number of compelling stories to tell. I starting making the film without even really knowing how, technically, I was going to do it.

HBO: 'Molotov Alva' is the avatar or character you created for yourself to navigate through this virtual world. For the uninitiated, can you explain what an avatar is?

Douglas Gayeton: We're living in the Avatar Age. If you have an email address or an account for sending instant messages, you are using a digital approximation of yourself to speak with other people. You've probably even given this digital approximation of yourself a name. An avatar is simply a 3D depiction of this identity, except here you can decide how it looks, even its sex. I think that five years from now everything from banking to certain aspects of entertainment will take place within immersive three-dimensional environments. And this 3D avatar will be how you are represented.

What's interesting is that many people see their avatar as representing aspects of themselves which aren't perceptible in the real world. In fact, for many people there's a complete separation between their avatar and who they are in the real world. Each has a distinct name and identity. When I made the documentary I learned very quickly to never ask somebody what their real name was, or what they did in the real world because they really wanted to be defined by who they were inside Second Life. Their avatar represented the full extent of the personality and person they wanted to convey to me. Their other life was irrelevant.

HBO: It's interesting the way reality and fantasy, and virtual and "real" intersect both in your film and online. Some people feel like "virtual reality" isn't real at all. What are your thoughts about that?



Douglas Gayeton: Well, it's very interesting that you're asking this question on a telephone because we don't even know what each other looks like, and it's quite possible that I could stand beside you on a subway train and not even know that I'd been on the phone with you fifteen minutes earlier. So phones are a primitive form of virtual reality. They attempt to create the idea that you and I are having a shared real-time conversation. Virtual worlds add one additional layer to that, the sense of being in a shared SPACE at the same time. And the impact of this visual element can't be discounted.

In terms of virtual worlds being a valid use of someone's time and somehow a "real" experience, it helps to think of it like this: people sometimes use virtual worlds to redefine themselves and the world in a way that's closer to the vision that they have of it and themselves. A lot of times people feel that geography or physiognomy, you know, certain things that they have no control over, have established and set their path through life. Virtual worlds allow people to reinvent themselves as something much closer to how they see themselves in the real world.

And quite often you find people who are entirely different in the real world from how they present themselves successfully in a virtual world. And when I say "successfully" it's because if success is judged by the number of friends we have and the depth of our interactions with them then virtual worlds are tremendously powerful social equalizers. Somebody who in the real world might never sit across from you and share a coffee will be more likely to do so in a virtual world, because the visual factors which define or prejudge what you think of a person don't exist. In fact, this phenomenon is well understood by people in Second Life. Many of them refuse to meet each other in the real world.

HBO: Because it would shatter the illusion they've created online.

Douglas Gayeton: Precisely. But they wouldn't call it an "illusion" either because of how distinct and "real" their alter egos or avatars are for them.



HBO: How did Molotov begin? And how did it evolve into your wanting to make a documentary?

Douglas Gayeton: I came into Second Life with the sole purpose of making a documentary about it. I've been around virtual worlds dating back to the mid- 90s, so I was certainly familiar with them. But they'd never gotten to the level of sophistication I saw in Second Life. What's fascinating about Second Life, and what makes it really a landmark moment in the history of the Internet, is that everything inside Second Life was made by the people who are there as opposed to being made by some company that allows you to navigate through a bunch of pre-packaged environments they've delivered to you. Second Life grew so quickly and has continued to have such a loyal following because of that very radical proposition.

As for Molotov, I think he will offer people a window into something they wouldn't normally see on their own, yet would still be curious about. The film grew out of my realization that this was a groundbreaking moment, one that would make for a compelling journey. In fact, as a companion to the documentary, we've also created Molotov Alva's Interactive Journey through Second Life. Viewers will be able to log onto Second Life and embark on their own curated journey with Molotov and his mentor, Orhalla Zander. An elite group within Second Life, NPIRL (Not Possible in Real Life), has also contributed greatly to the journey. There will be a few surprises and a reward at the end, and along the way viewers can visit many of the same locations and meet people who appear in the documentary. It isn't often that a documentary provides its viewers with a way to have such an immersive experience, so we really look forward to launching this in conjunction with the documentary airing on Cinemax.


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